Ryan Waltemate

Computer Science Student | Software Developer

About Me

Ryan Waltemate is a 4th-year Computer Science student at Oregon State University with interests in software development, game development, and IT systems. While his primary focus is game development, his experience spans a broad range of computing disciplines including systems administration and general software engineering.

Through coursework and independent projects, he has worked with multiple programming languages and tools including Python, C, C++, C#, JavaScript, Kotlin, Unity, and Godot. He is also comfortable working across both Windows and Linux environments and using Git for version control.

His practical experience includes game development projects as well as IT-focused work such as managing a Linux-based homelab server using Docker and Ubuntu Server.

Skills

  • Python
  • C
  • C++
  • C#
  • JavaScript
  • GDScript
  • Unity Engine
  • Godot Engine
  • Git / GitHub
  • Linux Environments
  • Windows Environments
  • Docker (Homelab / Server Management)
  • Continuous Learning
  • Problem Solving
  • Self-Directed Learning
  • Systems Thinking
  • Project Ownership
  • Technical Communication
  • Adaptability
  • Attention to Detail

Projects

WreakIR - Senior Project

A tech demo using OptiTrack's TrackIR based on the 1986 game Rampage.

OVERCHARGE

An arcade style racer based on Mario Kart's simple yet deep mechanics and F-Zero GX's skill based mastery and aesthetics.

Homelab

A repurposed Dell OptiPlex 7050 configured as a 24/7 home server running Ubuntu Server and Docker. Used for experimenting with self-hosted services, system administration, and containerized deployments.

Contact

Email: ryandwaltemate@gmail.com

GitHub | LinkedIn